Installing

Inceptum can be installed in a number of ways, all of which are documented below.

Simple installation

First, download the Inceptum build appropriate for your system:

You can also download a single jar that contains support for all of these systems (though doing so is not recommended)

Once you have a jar, run it with an up-to-date java version. Inceptum will use your config directory ($XDG_CONFIG_HOME, ~/.config/Inceptum, %APPDATA%\Inceptum or ~/Library/Application Support/Inceptum) for saving instances/caches/etc. If you want them somewhere else, read on

Config files in current directory

If the Inceptum jar detects a directory called "run" in the directory it is placed in, it will use that instead of the users config directory.

Create a directory (= Folder) next to the inceptum jar.

Config files in a custom location

You may specify the java VM parameter -Dinceptum.base=$DIRECTORY to use a custom directory for Inceptum. If this parameter is specified, all other locations will be ignored.

Simple installation with updates

To use automatic updates, you must use the Inceptum Wrapper. Simply launch this cross-platform jar and Inceptum will launch as described above (though the initial startup may take a bit longer). The same rules for config locations apply.

You may also download the windows exe which uses fabric-installer-native-bootstrap to locate the JVM used by the official minecraft launcher and launch Inceptum using that. Please be aware that this is pretty much untested

Installation from the AUR

Inceptum is available in the AUR as inceptum-git If you use arch linux or a derivative, you may use this package instead of a manual installation. It also includes a template systemd service which you can copy and customize to launch your minecraft server. For more information on the syntax of this services config file, go here

Using Inceptum on Windows without OpenGL drivers

Download the portable build from here This archive includes Inceptum using the Inceptum wrapper, a JVM and a Mesa build for CPU-based graphics. Please be aware that using this WILL result in worse performance.